I worked as the producer and tech artist developing Land Under Rot, a charming story based 3D platformer made in 3 months of development. Led a team of 12 students in a studio that started in person then successfully transitioned to remote development during the COVID-19 pandemic. Aside from project management and publication, I developed our shader, post processing, proximity glow tools, worked on implementation and pipeline development, while providing tech animation support.
Available for free here: https://code-rot.itch.io/land-under-rot
Planned for release for free on Steam Summer 2020!